But I do NOT miss the fact that you couldn't control the traps you got. (Opinion: it was more entertaining for me to run through the level on different "kits" because it meant again more combo-based play that actually made the levels feel different even if they were the same, than to just faceroll with the only difference being one character ability. Clearly doing better on the level earns you more skulls, and they can buy whatever traps/upgrades you want to unlock - not specific ones you are beholden to. In contrast for OMD3, you basically just run at the level however much you want, and earn skulls. In Unchained, you were constantly striving for 5-stars, and if you didn't get it, you played on another character for a chance at the 5-star because both of those runs would earn you random trap drops. (Opinion: Unchained allowed for more entertainment factor for me, because you were more encouraged to do combos specific to that character, and these kits were very different.)Īdditionally, progression is entirely different. By contrast in OMD3 (and the other predecessor standalone games), you have a character that you equip a weapon to, and any character can equip whatever weapon you want to put on them after you complete the campaign. In Unchained, characters had "kits" where they had 3-4 abilities to use.
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